Anime Studio Tips and Tricks

Techniques that cover a variety of different features of Anime Studio to achieve an effect or to streamline your animation workflow.



Using Brushes for Masking

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Anime Studio Pro only

In this tutorial I describe how to use custom brushes for masking. Instead of using a brush on a vector layer that is rendered the brush is placed in the mask layer to reveal a shape that has effects applied such as shaded or gradient.

 

Last Updated on Friday, September 04 2009 02:29 Read more...
 

Image Layers and Bone Warping - Part 2

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This tutorial series features a character from a series in development called Happy Bear.The main focus of the tutorial is demonstrating image layers and bone warping and also using Anime Studio to design and render character images with out the need for an image editor. The main character "Happy Bear" will be a combination of a vector layer for the face and an image layer for the main body demonstrating an image warping technique that uses sets of "duplicate" bones for better image warping. The character image layer is created initially in Anime Studio.

Several techniques and features of Anime Studio are covered in the tutorial including:

  • Adobe Illustrator and EPS import and clean up
  • using soft edge effects and masking for soft highlights and shading.
  • Using layer "Shadows" for creating a stroke around a character.
  • Using "Compound" or multiple duplicate bones and constraints for better warping of image layers
  • Using my Rename Bones and Copy and Flip Bones scripts to duplicate and flip one side of a character skeleton to the other side.
  • Using a custom "round" brush and an extra shape to create round "capped" ends to strokes.
  • Setting up project settings for rendering out the image layers at different resolutions.

Parts 1 and 2 are approximately 60 mintues in length

Last Updated on Wednesday, August 19 2009 03:06 Read more...
 

Image Layers and Bone Warping - Part 1

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This tutorial series features a character from a series in development called Happy Bear.The main focus of the tutorial is demonstrating image layers and bone warping and also using Anime Studio to design and render character images with out the need for an image editor. The main character "Happy Bear" will be a combination of a vector layer for the face and an image layer for the main body demonstrating an image warping technique that uses sets of "duplicate" bones for better image warping. The character image layer is created initially in Anime Studio.

Several techniques and features of Anime Studio are covered in the tutorial including:

  • Adobe Illustrator and EPS import and clean up
  • using soft edge effects and masking for soft highlights and shading.
  • Using layer "Shadows" for creating a stroke around a character.
  • Using "Compound" or multiple duplicate bones and constraints for better warping of image layers
  • Using my Rename Bones and Copy and Flip Bones scripts to duplicate and flip one side of a character skeleton to the other side.
  • Using a custom "round" brush and an extra shape to create round "capped" ends to strokes.
  • Setting up project settings for rendering out the image layers at different resolutions.

Parts 1 and 2 are approximately 60 mintues in length

Last Updated on Wednesday, August 19 2009 03:10 Read more...
 

Sci-Fi Display Panel SFX

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Sometimes I like to experiement with ideas in Anime Studio. Often I will see some effect in a movie or animation and want to duplicate it just for fun or maybe for a specific project. In this tutorial I will describe a technique for creating a "sci-fi" type "display panel" with spinning dials and moving lights that requires no key frames or animating of any kind. All the motion is started on frame 0 and uses Noisy key frame interpolation to create the action and motion.

Last Updated on Wednesday, July 15 2009 15:52 Read more...
 

Creating Strokes with Layer Shading in Anime Studio 6

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Sometimes you need a stroke around a group of layers inside a bone layer or other group. For example the stroke around a head or face that turns. The nose may protrude on either side of the face as the head turns

Last Updated on Wednesday, July 15 2009 15:53 Read more...
 

Hair Brushes!

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This tutorial describes a technique for creating very realistic hair using custom brush images and "layered" shapes. It also describes a "work around" to create multiple shapes on the same vectors.

Last Updated on Thursday, June 25 2009 01:16 Read more...
 

Layered Limb Parts

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This tutorial shows how to create a vector shape line an arm or leg that is one continuous vector while sitll allowing for layering of the parts of the limb like biceps and forerams.

Last Updated on Thursday, June 25 2009 01:17 Read more...