Bones and Rigging

The bones tutorials will focus on one of the biggest strengths of Anime Studio for creating characters that are easy to animate with out using a lot of point manipulation.



All About Bones - Part 3

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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 3: Manipulate Bones Tool, Bone Locking, Bones and Image Layers/Textures

Last Updated on Monday, August 03 2009 11:43 Read more...
 

All About Bones - Part 1

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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 1: Adding layers into a bone layer, Flexible Binding vs. Region Binding, Adding bones, Point and Layer Binding, Using Bone Offset.

Last Updated on Tuesday, July 28 2009 03:04 Read more...
 

All About Bones - Part 2

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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 2: Bone Reparenting Tool, Bone Naming, Bone Constraints

Last Updated on Tuesday, July 28 2009 03:04 Read more...
 

Creating Compound Bone Constraints

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This tutorial demonstrates a technique I call compound bones. Bones can have a constraint that targets another bone for rotation or position but only one bone can be used for the target. By using the technique described in this tutorial you can create any number of "target" bones to control the position of points of layers in a bone layer.

Last Updated on Friday, June 26 2009 06:32 Read more...
 

Controlling Bone Chains

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This tutorial will show you have to create long chains of bones that can be controlled more easily using a smaller set of control bones. This technique is good for tails, tentacles, rubbery arms, etc. It demonstrates the use of the bone angle constraint. 

Last Updated on Friday, June 26 2009 06:36 Read more...