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Tutorials -
Using Bones
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Written by
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Thursday, July 23 2009 11:54 |
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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 1: Adding layers into a bone layer, Flexible Binding vs. Region Binding, Adding bones, Point and Layer Binding, Using Bone Offset.
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Read more...
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Tutorials -
Using Bones
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Written by
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Thursday, July 23 2009 11:54 |
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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 2: Bone Reparenting Tool, Bone Naming, Bone Constraints
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Read more...
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Tutorials -
Using Bones
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Written by
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Thursday, July 23 2009 11:54 |
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This tutorial series covers all aspects of using bones in Anime Studio. Topics covered in part 3: Manipulate Bones Tool, Bone Locking, Bones and Image Layers/Textures
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Read more...
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Tutorials -
Working With Layers
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Written by
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Wednesday, June 10 2009 15:24 |
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This tutorial covers the Animated Layer Order feature and creating actions that change layer order. It deals specifically with the keys that are generated and how to avoid changing the order of the main time line after creating an action with reordered layers.
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Read more...
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Focus on Features -
Actions
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Written by
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Monday, June 22 2009 04:27 |
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This tutorial shows how to use the Blend Morphs feature in Anime Studio 6 to mix together multiple 1 frame actions and insert them into the time line or into new actions.
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Read more...
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Tutorials -
Using Bones
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Written by
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Wednesday, June 10 2009 15:10 |
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This tutorial will show you have to create long chains of bones that can be controlled more easily using a smaller set of control bones. This technique is good for tails, tentacles, rubbery arms, etc. It demonstrates the use of the bone angle constraint.
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Read more...
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Tutorials -
Using Bones
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Written by
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Wednesday, June 10 2009 15:13 |
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This tutorial demonstrates a technique I call compound bones. Bones can have a constraint that targets another bone for rotation or position but only one bone can be used for the target. By using the technique described in this tutorial you can create any number of "target" bones to control the position of points of layers in a bone layer.
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Click here to watch this video tutorial
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